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Double Dragon 2 (Sega Genesis)

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Double Dragon II: The Revenge (ダブルドラゴンII ザ・リベンジ) is the sequel to Double Dragon. It was released for the arcades in early 1989, although it has a copyright date of 1988 due to the prototype testing conducted that year. The arcade version was essentially an improved version of the first game, featuring revamped graphics, a different combat system, new bosses and all new music, while retaining the same level structures and enemy characters from the first game. The Famicom/NES version, released by Technos at the end of the same year, was a completely different game that shared only the basic premise and a few superficial similarities in levels and character designs.

The Sega Mega Drive version, released by PALSOFT exclusively in Japan in 1991, is notably the only console version of the game that was actually a conversion of the arcade game, as the later PC Engine version released in 1993 by Naxat Soft was a remake of the aforementioned Famicom version. However, the Mega Drive version was poorly received by critics and was never picked up for export release as a result.

While the Mega Drive version has no official credits, it is known that the sound conversion was handled by Hitoshi Sakimoto, while Masaharu Iwata, who composed the game over theme for this version, claims that Quest may had handled the actual conversion.
Marian is gunned down by Willy in retaliation of his defeat at the hands of the Lee brothers during the events of the previous game. Swearing to avenge Marian's death, Billy and Jimmy Lee embark on a revenge mission to eliminate Willy and his gang, the Black Warriors, once and for all. This time Billy (Player 1) wears a black outfit, while Jimmy (Player 2) wears white.

The combat system was revamped from the previous game. Instead of having specific punch and kick buttons, A attacks to the left and C attacks to the right, with B serving the jump button. Pressing the front attack button while standing will cause the player to throw a flurry of punches towards his direction, while pressing the rear attack button causes a kick. This also applies while grabbing an enemy's hair (the front attack button will do repeated knee kicks, while rear attack performs a shoulder throw) or performing a standing jump kick. Pressing the attack button at the peak one's jump will cause the player to perform a whirlwind kick, which will sent enemies from both sides flying away. Like in the previous game, certain enemies can be disarmed of their weapons and used against them and certain large objects can be picked up and used against them.

The game has a total of four stages, much like its predecessor, which consists of a heliport, a lumber storehouse, a farm, and Willy's new hideout. While most of the enemy characters are redesigned versions of the bad guys from the previous games, the bosses at the end of each stage, are completely new.

All games are custom made with all new boards, chips and labels . These are not imports from China. With todays technology they are made even stronger than the originals and may even be heavier than the originals.