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Ogre Battle: The March of the Black Queen


Ogre Battle: The March of the Black Queen (伝説のオウガバトル Densetsu no Ōga Batoru?, "Legendary Ogre Battle") is a 1993 real-time tactical role-playing video game directed by Yasumi Matsuno with artwork by Akihiko Yoshida.[1] It is the first installment of an episodic series, and was originally developed by Quest. Originally released for the Super NES, it has since been released for the Sega Saturn, PlayStation, Virtual Console, and cell phones. It was followed up by a sequel in 1995, Tactics Ogre: Let Us Cling Together.
Ogre Battle: The March of the Black Queen begins in the outskirts of the Zeteginan Empire, twenty-four years after the founding of the empire through conquest. The main character is leading a revolution against this empire, which has turned to evil through the use of black magic by the mage Rashidi.

The game begins with the seer Warren using tarot cards to ask a series of questions to determine the player's suitability as leader of the revolution. There are several questions out of a fixed set which are randomly asked, each of which is associated with one of the twenty-two Major Arcana cards of divinatory tarot. Each question has three possible answers: one righteous, one evil, and one neutral. After the player finishes answering the questions, Warren wishes luck for the revolution and the game begins. The player's answers to these questions determine the Lord's (main character's class) abilities and starting units.


 An evening battle, featuring a wraith, werewolf, lich, vampire, and other fighters.
Ogre Battle mixes movement elements of a real-time tactics game with the character development and combat of a role-playing game. The game consists of a series of battles in which the player deploys units to fight against enemies and liberate occupied towns and temples. A variety of character types can be recruited, ranging from common to rare, many of whom can change class with experience points. As a result, the character will either evolve or become an entirely new soldier with different abilities. Potential recruits consist of several historical and mythological figures, including knights, ninjas, wizards, angels, griffins, witches, and others. The player is free to organize multiple units of five fighters or less, with the limit being lower when larger characters are present. Additionally, time passes on the tactical map, alternating between day and night. In accordance with this element, vampires and werewolves will only be seen in the evening, with the former appearing in coffins during the day, and the latter appearing as normal men.

Each stage has a boss whose defeat signals the completion of the mission. Both during and after the stage, towns and temples can be visited to gain information or items. The game also features an alignment system, both for the revolution as a whole (reputation) and for individual characters (alignment and charisma). These parameters are influenced by how the game is played.

There are twenty-five main stages in the game, with some variation possible in how the stages are played. There are also four hidden stages accessible through the main game with an additional stage as an easter egg. The game can be completed without finishing all the stages. There are thirteen different endings to the main game, depending on the conduct of the player during the course of the game

All games are custom made with all new boards, chips and labels . These are not imports from China. With todays technology they are made even stronger than the originals and may even be heavier than the originals.