page contents
Retro Gamer and Backups Let all your games live forever
  • Sonic Classic Heroes (Game Does Save)

    $50.00

    All games are custom made with all new boards, chips and labels . These are not imports from China. With todays technology they are made even stronger than the originals and may even be heavier than the originals.

    This game DOES save!

    Sonic Classic Heroes allows Sonic, Tails, and Knuckles to play simultaneously in any level from Sonic 1 and 2. All characters retain their moves and abilities from Sonic 3 & Knuckles. Save game and shield abilities from Sonic 3 & Knuckles are also present. The original shield gives Sonic the ability to perform a air/dash by pressing jump while in the air. Sega Multitap compatibility is implemented allowing up to 3 people to play at once.

    Controls

    Universal

    • Return to title screen: while the game is paused, press A.
    • Kill self: Players 2 and 3 can kill themselves to force a respawn by pressing C while the game is paused.
    • Change character: Pressing A or X changes the character being controlled by the player to another character. Only players being controlled by the CPU are eligible for swap, unless the other player is holding A or X as well.
    • Spindash/super peelout: Several characters can execute either a spindash, a super peel-out or both. While ducking or looking up, press B or C to charge a spindash or a super peelout. If a character can use both the spindash and the super peel-out, he will charge a peelout while looking up and a spindash while ducking; otherwise, the character will charge whatever move he has in either case.
    • Jump: In general, pressing B or C will make you jump; some characters override this default behavior, so be sure to check their descriptions below.
    • Jump action: While a character is in the air (whether from jumping, from walking off a ledge, or from bouncing off a spring) and is either moving downwards or not moving too fast upwards, you can press B or C to execute a special action. These actions change depending on the character, so be sure to check below. Unless otherwise noted, executing any jump actions will allow you to regain control if you jump from a rolling state.

    Sonic

    Sonic is the fastest character in the game: his top speed is higher than that of anyone else's. When he is on the lead, his teammates (if any) will share his top speed, acceleration, deceleration and jump strength. Sonic's jump action depends on whether or not he is super or hyper, and on which shield he is using:

    • Hyper Dash: Hyper Sonic will gain a burst of speed in the directions held when the double-jump action is triggered; this will also kill all badniks on-screen.
    • Super Dash: Super Sonic will gain a burst of speed in the directions held when the double-jump action is triggered.
    • Homing Attack: While wearing the Golden Shield, Sonic can execute the homing attack. If there are no viable targets nearby, Sonic will gain a burst of speed forward instead.
    • Lightning Jump: Sonic can execute a double-jump while using the Lightning Shield.
    • Bubble Bounce: Sonic gains a burst of speed downwards when wearing a Bubble Shield, and will rebound back up when he hits the ground.
    • Flame Dash: Sonic gains a burst of speed forward while using the flame shield.
    • Insta-Shield: The Insta-Shield not only extends Sonic's attack radius, but it also makes Sonic temporarily invincible for its duration.

    Tails

    • Flight: Tails can fly for a short time as his jump action. Pressing B or C causes Tails to accelerate upwards for a short period of time. Tails can carry both his teammates while flying.
    • Swimming: While underwater, Tails can swim instead. Swimming works similarly to flight, except that Tails cannot carry his teammates while swimming.

    Knuckles

    • Glide: By pressing and holding either B or C, Knuckles will glide as his jump action. He will constantly fall while gliding, but at an ever increasing speed.
    • Climbing: By hitting a wall while gliding, Knuckles will cling to it; you may then climb up or down by pressing Up or Down, as appropriate.

    Espio

    Espio is the fastest member of Team Chaotix: his top speed is equal to Tails' and Knuckles'. When he is on the lead, his teammates (if any) will share his top speed, acceleration, deceleration and jump strength.

    • Clinging: By pressing and holding either B or C, and pressing a direction towards a wall or a ceiling, Espio will cling to the desired surface as his jump action. This allows free movement on any wall or ceiling.

    Charmy

    Charmy cannot jump or spindash; instead, he dashes:

    • Buzz-Dash: By holding a direction and pressing B or C, Charmy will gain a burst of speed on the direction chosen. This replaces jump for Charmy.
    • Flight: If after triggering a buzz-dash you keep holding B or C, Charmy will start to fly at the end of the dash. For as long as the button remains held, Charmy will accelerate in any direction pressed.

    Vector

    • Power Boost: Pressing B or C will give Vector a burst of speed in the direction being held as his jump action.
    • Climb: If Vector hits a wall during a power boost, he will cling to it; you may then climb up or down by pressing Up or Down, as appropriate.